Great work, please make more like it! Love old lcd games like this and this one is spot on with the visuals and audio. The playdate as a console is great for it.
I wish it was possible to have ‘skipping animation’ and ‘simpler animation’ as options, in addition to pressing B or changing global setting on playdate.
Hi nathan, your games do not contain buildNumber inside the pdxinfo file, buildNumber should be a numeric value that increases with each new update. The playdate uses this buildNumber when sideloading game to determine if a new update was available or not and download the new version.
Because this is ommited in your (new) version, when i sideload the new 1.4 version, and having version 1.3 already installed, my playdate does not download the new 1.4 after sideloading it.
It is not enough to update the version number only as this is not used to determine if an update is available by playdate or not
Search for buildNumber on this page, it explains it :
love this game. Perfect match for the playdate. I am running into an issue though, I’m permanently stuck on the game over/high score screen. Pressing the menu button just gives me volume, home and screenshot options instead of restarting the game. Am I doing something wrong?
Edit: I’m an idiot. No idea how I missed it all the way at the top.
Thanks for the game, and for offering it in a way that people are able to try it for free first. With the PlayDate's small screen, I've run into a lot of games that are a pain to play. So, being able to try something out first has been pretty important for me. I downloaded Yacht, played a few games, then came back here to purchase it. Lots of fun, and love the nod to classic LCD handhelds.
The game is awesome! As someone who's family went through a lot of those handhelds (some of old age...some went swimming in the bathroom with the goldfishes) I do have a question:
Why do the three of a kind and four of a kind only add the three or four dice instead of all dice? Shouldn't it be the total of all dice, as long as it includes the appropriate three or four of a kind?
Love my old one of these (which was black, though the gold would have been better!)
The only gripe I have is on the hardware the flashing cursor gets reset with every move, so that it’s always visible as you go through the options.
With your current implementation the cursor is often invisible when I move to a new item and I have to wait a short while for it to reappear to see what item is selected. This makes it more difficult choose items.
Also, I wish I had paid you more money for your two high quality productions so far!
I went back and forth on whether to reset the flashing, I thought I remembered it resetting but then it looked kinda weird when I implemented it. Does the real hardware also reset the "SELECT/ENTER" flashing at the same time?
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Nice, if you ever consider making an online version, let me know, then i'd like to share it on my game page, if you don't mind.
Great work, please make more like it! Love old lcd games like this and this one is spot on with the visuals and audio. The playdate as a console is great for it.
Well done, this is a perfect version of the classic LCD Yahtzee, couldn't be better! Great work!
I wish it was possible to have ‘skipping animation’ and ‘simpler animation’ as options, in addition to pressing B or changing global setting on playdate.
Really nice and to the point game =^__^=
Hi nathan, your games do not contain buildNumber inside the pdxinfo file, buildNumber should be a numeric value that increases with each new update. The playdate uses this buildNumber when sideloading game to determine if a new update was available or not and download the new version.
Because this is ommited in your (new) version, when i sideload the new 1.4 version, and having version 1.3 already installed, my playdate does not download the new 1.4 after sideloading it.
It is not enough to update the version number only as this is not used to determine if an update is available by playdate or not
Search for buildNumber on this page, it explains it :
https://sdk.play.date/2.0.1/Inside%20Playdate.html
Thanks for catching that. I really need to write up a proper release checklist for my next game, including sideload testing.
Just got my Playdate a couple days ago but this is one of my most played games already.
First “Name your own price” game I’ve felt compelled to actually drop five bucks on so far!
love this game. Perfect match for the playdate. I am running into an issue though, I’m permanently stuck on the game over/high score screen. Pressing the menu button just gives me volume, home and screenshot options instead of restarting the game. Am I doing something wrong?
Edit: I’m an idiot. No idea how I missed it all the way at the top.
This is a really perfect recreation of those old handhelds!
Fantastic job!! Our whole house is now stalking the charge area for when the PlayDate is not in use to take a turn at Yacht.
I appreciate you working on this! I never played this particular handheld but it's definitely got the aesthetic down.
Would love to see a crank-to-roll mechanic.
Thanks for the game, and for offering it in a way that people are able to try it for free first. With the PlayDate's small screen, I've run into a lot of games that are a pain to play. So, being able to try something out first has been pretty important for me. I downloaded Yacht, played a few games, then came back here to purchase it. Lots of fun, and love the nod to classic LCD handhelds.
SUCH a good time. i know i’ll be spending a long time with it.
Awesome attention to detail to recreate the handheld, very impressive
The sound effects... the animations... yes, this fills me with joy.
The game is awesome! As someone who's family went through a lot of those handhelds (some of old age...some went swimming in the bathroom with the goldfishes) I do have a question:
Why do the three of a kind and four of a kind only add the three or four dice instead of all dice? Shouldn't it be the total of all dice, as long as it includes the appropriate three or four of a kind?
(PDF of instruction booklet removed)Thank you for the wonderful game on playdate!
Whoops, you're right! Guess I didn't know the scoring as well as I thought I did. Will fix soon.
Fixed in version 1.3.
That was quick. Thank you for the update. I look forward to supporting your future work! Cheers!
Love my old one of these (which was black, though the gold would have been better!)
The only gripe I have is on the hardware the flashing cursor gets reset with every move, so that it’s always visible as you go through the options.
With your current implementation the cursor is often invisible when I move to a new item and I have to wait a short while for it to reappear to see what item is selected. This makes it more difficult choose items.
Also, I wish I had paid you more money for your two high quality productions so far!
I went back and forth on whether to reset the flashing, I thought I remembered it resetting but then it looked kinda weird when I implemented it. Does the real hardware also reset the "SELECT/ENTER" flashing at the same time?
No it doesn’t seem to. I can’t put my hands on my unit right now so I consulted YouTube https://youtu.be/OJzl49m4Mcc
Oh I see what's going on now! Will fix in version 1.2.
Really solid - thanks for the memories!
I hereby formally request crank to roll, though!
The file "Yacht-1.1.pdx.zip" shows as v1.0 in the sideloader and on the console.
Dangit thanks, that bit is really easy to forget
Fixed now!